I had the honor of working as a Technical Artist on the Into The Radius 2 project and am proud to have been part of such an amazing team, contributing to the development of this game, which will be released in Early Access in the summer of 2024 and has already been wishlisted by over 100,000 players on Steam.
My responsibilities included a wide range of tasks:
- Developing the general art structure in the project
- Importing and managing assets
- Participating in the development of the overall shader structure
- Creating foliage, landscape, road, and environment asset materials
- Improving and optimizing trees
- Creating forest and slope PCGs
- Procedural grass placement
- Iterating on water and water effects
- Assisting with work on levels, supporting artists, maintaining documentation, and much more.