Mesh vertex painting:
- Green (G) channel represents tire tracks.
- Blue (B) channel corresponds to gravel.
In this context, I utilized customized Megascans textures, adjusting their channels to align with the required shader setup.
To minimize the number of texture samples, it’s always advisable to make efficient use of a single mask texture for various purposes, including layer blending, roughness masks, puddles, and more. I also made an option to disable specific ORM (Occlusion, Roughness, Metallic) textures and replace them with straightforward mathematical calculations.