Technical Artist with 4+ years of experience specializing in Unreal Engine.
My achievements:
I contributed to the VR project 'Into the Radius' at CM Games, Estonia. It is a survival FPS with hundreds of thousands of satisfied players, 94% positive reviews on Steam, and a 4.9 rating on Meta Quest.
Participated in the creation of the sequel for ITR - Into the Radius 2 which has already been wishlisted by more than 100,000 players on Steam.
I have extensive experience in CG and advertising projects for major companies, along with significant technical expertise.
Maksim Shvyrev
Technical Artist with 4+ years of experience specializing in Unreal Engine.
My achievements:
I contributed to the VR project 'Into the Radius' at CM Games, Estonia. It is a survival FPS with hundreds of thousands of satisfied players, 94% positive reviews on Steam, and a 4.9 rating on Meta Quest.
Participated in the creation of the sequel for ITR - Into the Radius 2 which has already been wishlisted by more than 100,000 players on Steam.
I have extensive experience in CG and advertising projects for major companies, along with significant technical expertise.
'Into the Radius 2' is an immersive VR survival shooter and sequel to ITR, which is set to be released in the second half of 2024. It has already been wishlisted by more than 100,000 players on Steam. My responsibility was to tackle various tech art tasks, such as creating shaders, procedural tools and systems from scratch, as well as developing visual effects.
This is a PC VR survival shooter wich is available on Steam, Valve Index, Windows Mixed Reality, Viveport Infinity, HTC Vive, Rift, PICO 4, and the Humble Store. For nearly two years at CM Games, I contributed to this project by handling a diverse variety of tasks, including creating visual effects, developing shaders, and working with blueprints.
01 'Into the Radius'
02 'Into the Radius 2'
ITR PROJECTS
This is the MQ2 version of 'Into the Radius,' which has a 4.9 rating on the Meta Quest store. As part of the production team, I participated in optimizing shaders, particle systems, and tackling various challenging tasks for the less performant stand-alone version of the game.
03 ITR MQ2
I contributed to
Software I use:
EXPERIENCE
Feb 2024 - Jan 2025
Feb 2024 - Jan 2025
Technical Artist
Lost Levels Games
Participation in the pre-production of a first-person game for PC/Console.
Collaborated on shader development, optimization, asset creation and management, procedural tools implementation into UE5.4-5.5.
Conducted research and implemented new tools and technologies for a new IP title.
Utilized Blender, Houdini, and Substance in daily work.
Jul 2021 - Feb 2024
Jul 2021 - Feb 2024
Technical Artist
CM Games, Estonia
Contributed to the development of the «Into the Radius» and «Into the Radius 2» VR projects for PC and Meta Quest.
Collaborated on shader development, optimization, asset creation and management, procedural tools implementation into Unreal Engine 5.
Conducted research and implemented new tools and technologies for the sequel to «Into the Radius».
Utilized Maya, Blender, Houdini, and Substance in daily work, along with studying HLSL, C++, Python and graphics APIs to enhance project performance and visual quality.
Oct 2020 - Jul 2021
Oct 2020 - Jul 2021
Senior Motion Designer
AdSide Media
Applied Unreal Engine, Maya, and Adobe software to create motion graphics and visual effects.
Assisted motion designers in mastering new technologies and pipelines.
Demonstrated proficiency in photography, contributing to high-quality visuals.
Road Shader
A full-fledged road shader that can be used in AAA and AA games within UE5
God Rays and Fog
A cheap god rays effect created with planes and moving fog material
Foliage Shader
An example of my custom foliage shaders: Opaque and Masked
Into the Radius, CM Games
A background loop video created for an official store account.
Landscape and Forest PCG
Using real-world heightmap data and setting up PCG for trees scattering
Gas Anomaly Effect
Creation of an anomaly fx with green gas flakes and lightnings
Niagara FX
Stylized effects created in Niagara for educational purposes
Landscape and Forest PCG
Using real-world heightmap data and setting up PCG for trees scattering
Niagara FX
Stylized effects created in Niagara for educational purposes
Foliage Shader
An example of my custom foliage shaders: Opaque and Masked
Using VATs with Houdini
Creating vertex animation textures for artifact reveal effect in the «Into the Radius» VR game using Houdini
Landscape and Forest PCG
Using real-world heightmap data and setting up PCG for trees scattering
Miscellaneous projects and WIPs
'INTO THE RADIUS' marketing images
Given my deep involvement in the project and its artistic aspects, I also took on the additional responsibility of creating marketing materials from time to time.