MAKSIM SHVYREV
CV
MAKSIM SHVYREV
Technical Artist

Technical Art Portfolio


    Maksim Shvyrev
    Technical Artist with 4+ years of experience specializing in Unreal Engine.

    My achievements:
    • I contributed to the VR project 'Into the Radius' at CM Games, Estonia. It is a survival FPS with hundreds of thousands of satisfied players, 94% positive reviews on Steam, and a 4.9 rating on Meta Quest.
    • Participated in the creation of the sequel for ITR - Into the Radius 2 which has already been wishlisted by more than 100,000 players on Steam.
    • I have extensive experience in CG and advertising projects for major companies, along with significant technical expertise.
    Maksim Shvyrev
    Technical Artist with 4+ years of experience specializing in Unreal Engine.

    My achievements:
    • I contributed to the VR project 'Into the Radius' at CM Games, Estonia. It is a survival FPS with hundreds of thousands of satisfied players, 94% positive reviews on Steam, and a 4.9 rating on Meta Quest.
    • Participated in the creation of the sequel for ITR - Into the Radius 2 which has already been wishlisted by more than 100,000 players on Steam.
    • I have extensive experience in CG and advertising projects for major companies, along with significant technical expertise.
    'Into the Radius 2' is an immersive VR survival shooter and sequel to ITR, which is set to be released in the second half of 2024. It has already been wishlisted by more than 100,000 players on Steam. My responsibility was to tackle various tech art tasks, such as creating shaders, procedural tools and systems from scratch, as well as developing visual effects.
    This is a PC VR survival shooter wich is available on Steam, Valve Index, Windows Mixed Reality, Viveport Infinity, HTC Vive, Rift, PICO 4, and the Humble Store. For nearly two years at CM Games, I contributed to this project by handling a diverse variety of tasks, including creating visual effects, developing shaders, and working with blueprints.
    01 'Into the Radius'
    02 'Into the Radius 2'
    ITR PROJECTS
    This is the MQ2 version of 'Into the Radius,' which has a 4.9 rating on the Meta Quest store. As part of the production team, I participated in optimizing shaders, particle systems, and tackling various challenging tasks for the less performant stand-alone version of the game.
    03 ITR MQ2
    I contributed to
    Software I use:
    EXPERIENCE
    Feb 2024 - Jan 2025
    Feb 2024 - Jan 2025
    Technical Artist
    Lost Levels Games
    • Participation in the pre-production of a first-person game for PC/Console.
    • Collaborated on shader development, optimization, asset creation and management, procedural tools implementation into UE5.4-5.5.
    • Conducted research and implemented new tools and technologies for a new IP title.
    • Utilized Blender, Houdini, and Substance in daily work.
    Jul 2021 - Feb 2024
    Jul 2021 - Feb 2024
    Technical Artist
    CM Games, Estonia
    • Contributed to the development of the «Into the Radius» and «Into the Radius 2» VR projects for PC and Meta Quest.
    • Collaborated on shader development, optimization, asset creation and management, procedural tools implementation into Unreal Engine 5.
    • Conducted research and implemented new tools and technologies for the sequel to «Into the Radius».
    • Utilized Maya, Blender, Houdini, and Substance in daily work, along with studying HLSL, C++, Python and graphics APIs to enhance project performance and visual quality.
    Oct 2020 - Jul 2021
    Oct 2020 - Jul 2021
    Senior Motion Designer
    AdSide Media
    • Applied Unreal Engine, Maya, and Adobe software to create motion graphics and visual effects.
    • Assisted motion designers in mastering new technologies and pipelines.
    • Demonstrated proficiency in photography, contributing to high-quality visuals.
    Miscellaneous projects and WIPs
    'INTO THE RADIUS' marketing images
    Given my deep involvement in the project and its artistic aspects, I also took on the additional responsibility of creating marketing materials from time to time.
    MMSHVYREV@GMAIL.COM
    +381 62 9758559
    Novi Sad, Serbia
    © 2025 Maksim Shvyrev
    CV
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